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Archive for November, 2006

Fusebox 4 and other tasties

Thursday, November 2nd, 2006

Took a crash course in Fusebox 4 the other day and behold it only took me a few minutes to get the hang of it and after more than a day of working with it again I must say I feel right at home. I thought the major differences in the style and function of Fusebox 4 compared to version 3 would make it more difficult to get “into it” again, but I am happy to report that is not the case.

So far everything makes sense and even though things are a lot more spread out, in terms of circuits being split up into their Model/View/Controller parts, it all seems a bit “cleaner” and more flexible. All the parts I had to create so far are nothing new, and far from rocket science ™, but it was good to see it all coming together with ease.

In other related news:

Mention of Flex 2 has been floating around the WA based ColdFusion list the last few days/weeks so tonight I had a more in depth look at what Macromedia … ehh Adobe present to the developers out there. I still remember how cool Flex seemed while in closed Beta. A lot of plain cool things could be done with so much less effort than before and it all looked spiffy too. Sadly the whole licensing issue put a massive dent in everyone’s enthusiasm. Sure, Flex was aimed at a higher level market, but somehow, secretly everyone hoped for some sort of licensing deal that would enable even the mere mortal developer to use such a nice “toy”.

I don’t want to jump the gun as to what is better/worse in Flex 2 as I have literally just been trolling around their site and skimming through the various PDFs the have to offer, but I think “it doesn’t look all bad” is a fair comment at this (at least for me) early impression.